Thursday, January 24, 2013

WNG652

WNG652



















































WNG652
Noaa all hazards.svg
City of licenseEl Paso, Texas
Broadcast areaEl Paso metropolitan area
BrandingRadio del Tiempo de NOAA
SloganLa Voz del Servicio Meteorológico Nacional
Frequency162.550 MHz
FormatWeather/Civil Emergency(Spanish)
Power100 Watts
ClassC
OwnerNOAA/National Weather Service
Websitewww.srh.noaa.gov/epz

WNG652 is a NOAA Weather Radio (Radio del Tiempo de NOAA in Spanish) station that serves the El Paso metropolitan area and surrounding cities. It is programmed from the National Weather Service forecast office in El Paso, Texas with its transmitter located in El Paso. It broadcasts weather and hazard information in Spanish for El Paso & Hudspeth counties in Texas and Doña Ana & Otero Counties in New Mexico. It is one of few NOAA Weather Radio stations across the United States to broadcast in a Spanish language.

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River Swilly

[caption id="" align="aligncenter" width="450"]River Whale River Whale (Photo credit: goingslo)[/caption]

The River Swilly (Irish: An tSúileach) is a river in Ireland, which flows in an eastern direction through Letterkenny, County Donegal. Letterkenny, the largest town in County Donegal, is built on the river and became the first crossing point on the river in the 17th century.

History


The river takes its name Súileach from a man-eating water monster that was chopped in half by Saint Columba, who was born in Gartan.Letterkenny DJ and Producer Diarmuid O'Doherty produced a song, "A Monster in the River Swilly", about this legend

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Sango Fighter

[caption id="" align="aligncenter" width="500"]centered centered (Photo credit: Wikipedia)[/caption]

Sango Fighter (武將爭霸) is a fighting game for DOS made by the Taiwanese Panda Entertainment and released in 1993. Set in the Three Kingdoms period of Chinese history, it is very similar to Street Fighter, but with historical context. Shareware developer and publisher Apogee Software was planning on licensing and releasing the game in the United States under the title Violent Vengeance, but the plans for the deal fell through. Instead, the game was distributed in English under its original title by a Taiwanese company named Accend, albeit without official permission from Panda Entertainment.

In 1995, Taiwan's fledgling 16-bit Super A'can game console saw release of a cartridge version of Sango Fighter, completely programmed inhouse by a single employee of Panda Entertainment. Being a rushed port from the PC version using a confusing and buggy Super A'can development kit, this version of the game suffered from stale, awkward gameplay and quite a few glitches.

Sango Fighter was also released for the Japanese PC-98 computer, in 1995. For this release, a portion of the game's story text was translated into Japanese. It was otherwise identical to the original DOS version, upon which its code was based. This adaptation was produced by Great Co., Ltd., and released by Imagineer.


The game was illegally ported to the Sega Master System console, with the name Sangokushi, and released only in South Korea. This port is one of the larger games in the console library, with 8 megabits of data size.

A sequel was released in 1995, Fighter in China 2, with more characters and more detailed graphics. Fighter in China 2 also featured a conquest mode in which the player attempted to unify the empire by invading other nations. In addition, the kingdom of Wu was added to the game.

There may have also been a planned, but unfinished 3D sequel by Panda Entertainment.[2] However, the former owner of Panda's intellectual properties stated that no records of any such title exist.

"Sango" is a rough romanization of Three Kingdoms. Using pinyin, it would be romanized as "san guo".

While Sango Fighter was quite popular in Taiwan, a lawsuit by C&E Inc. (producers of the PC fighting game Super Fighter) stopped Panda Entertainment from distributing the game, let alone adapting it to other machines. Thus the game was never able to reach its full market potential.

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Geneva Conference (1954)

[caption id="" align="aligncenter" width="500"]Geneva Geneva (Photo credit: Alan M Hughes)[/caption]

The Geneva Conference (April 26 – July 20, 1954[1]) was a conference which took place in Geneva, Switzerland, whose purpose was to attempt to find a way to unify Vietnam and discuss the possibility of restoring peace in Indochina.[2] The Soviet Union, the United States, France, the United Kingdom, and the People’s Republic of China were participants throughout the whole conference while different countries concerned with the two questions were also represented during the discussion of their respective questions,[3] which included the countries that sent troops through the United Nations to the Korean War and the various countries that ended the First Indochina War between France and the Việt Minh. The part of the conference on the Korean question ended without adopting any declarations or proposals. Some participants and analysts blamed the US for having obstructed movements towards the unification of Korea as a communist state.[3][4][5] On Indochina, the conference produced a set of documents known as the Geneva Accords. These agreements separated Vietnam into two zones, a northern zone to be governed by the Viet Minh, and a southern zone to be governed by the State of Vietnam, then headed by former emperor Bảo Đại. A "Conference Final Declaration", issued by the British chairman of the conference, provided that a "general election" be held by July 1956 to create a unified Vietnamese state. Although presented as a consensus view, this document was not accepted by the delegates of either South Vietnam or the United States. In addition, three separate ceasefire accords, covering Cambodia, Laos, and Vietnam, were signed at the conference

Korea


Main article: Korean War

The armistice signed at end of the Korean War required a political conference within three months—a timeline which was not met—“to settle through negotiation the questions of the withdrawal of all foreign forces from Korea, the peaceful settlement of the Korean question, etc.”[6]

[edit]Indochina


Main article: First Indochina War





Geneva Conference




After the defeat of the Japanese Empire in 1945, the Provisional Government of the French Republic restored colonial rule in French Indochina. Nationalist and communist movements in Vietnam led to the First Indochina War in 1946. This colonial war between the French Union's Expeditionary Corps and Hồ Chí Minh's Việt Minh guerrillas turned into a Cold War crisis in January 1950.[7] The communist Việt Minh received support from the newly proclaimed People's Republic of China and the Soviet Union, while France and the newly created Vietnamese National Army received support from the United States.

The Battle of Điện Biên Phủ started on March 13, 1954 and continued during the conference. Its issue became a strategic turnover as both sides wanted to emerge as the victor and forge a favorable position for the planned negotiations about “the Indochinese problem”. After fighting for 55 days, the besieged French garrison was overrun and all French central positions were captured by the Việt Minh.

This war was significant in that it starkly demonstrated the reality that a Western colonial power could be defeated by an indigenous revolutionary force; the French previously pacified a similar uprising in the Madagascar colony in March, 1947. A few months after the fall of Điện Biên Phủ, troops were deployed in Algeria and a second guerrilla-warfare-based war of independence started in November 1954. Growing distrust and defiance among the army's Chief of Staff toward the Fourth French Republic after the contested defeat of the First Indochina War led to two military coups d'état in March 1958 and April 1961. Most of the rebel generals were Indochina veterans, including their leader, Raoul Salan.

On the Korean question


The South Korean representative proposed that the South Korean government was the only legal government in Korea, that UN-supervised elections should be held in the North, that Chinese forces should withdraw, and that UN forces—a belligerent party to the war—should remain as a police force. The North Korean representative suggested that elections be held throughout all of Korea, that all foreign forces leave beforehand, that the elections be run by an all-Korean Commission that is made up of equal parts from North and South Korea, and to generally increase relations economically and culturally between the North and the South. The Chinese delegation proposed an amendment to have a group of “neutral nations” supervise the elections, which the North accepted. The U.S. supported the South Korean position and saying that the USSR wanted to turn North Korea into a puppet state. Most allies remained silent and at least one, Britain, thought that the U.S.-South Korean proposal would be deemed unreasonable. The South Korean representative then made a new proposal where there would be all-Korea elections but that they would be held according to South Korean constitutional procedures and still under UN-supervision. On June 15, the last day of the conference on the Korean question, the USSR and China both submitted declarations in support of a unified, democratic, independent Korea, and that negotiations to that end should resume at an appropriate time. The Belgian and British delegations said that while they were not going to accept “the Soviet and Chinese proposals, that did not mean a rejection of the ideas they contained.”In the end, however, no declaration was adopted. Some participants and analysts suggest that the U.S. obstructed efforts towards a peace agreement.Korea remains divided to this day.

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What is Variable (computer science) ?

[caption id="" align="aligncenter" width="600"]This image was selected as a picture of the we... In computer programming, a variable is a storage location and an associated symbolic name (an identifier) which contains some known or unknown quantity or information, a value. The variable name is the usual way to reference the stored value; this separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The value of a computing variable is not necessarily part of an equation or formula as in mathematics. In computing, a variable may be employed in a repetitive process: assigned a value in one place, then used elsewhere, then reassigned a new value and used again in the same way (see iteration). Variables in computer programming are frequently given long names to make them relatively descriptive of their use, whereas variables in mathematics often have terse, one- or two-character names for brevity in transcription and manipulation.[/caption]

A variable storage location may be referred by several different identifiers, a situation known as aliasing. Assigning a value to the variable using one of the identifiers will change the value that can be accessed through the other identifiers.

Compilers have to replace variables' symbolic names with the actual locations of the data. While a variable's name, type, and location often remain fixed, the data stored in the location may be changed during program execution.

[caption id="" align="alignright" width="240"]Tidal computer Tidal computer (Photo credit: awduthie)[/caption]

Actions on a variable


In imperative programming languages, values can generally be accessed or changed at any time. However, in pure functional and logic languages, variables are bound to expressions and keep a single value during their entire lifetime due to the requirements of referential transparency. In imperative languages, the same behavior is exhibited by constants, which are typically contrasted with normal variables.

Depending on the type system of a programming language, variables may only be able to store a specified datatype (e.g. integer or string). Alternatively, a datatype may be associated only with the current value, allowing a single variable to store anything supported by the programming language.

[caption id="" align="alignright" width="270"]An instance that is directionally arc consiste... An instance that is directionally arc consistent according to the order x1 x2 x3 but not arc consistent (no constraint is present between x1 and x3; corresponding edges omitted). Every value of a lower-index variable corresponds to values of higher index variables. Question marks indicate points where the converse does not hold. (Photo credit: Wikipedia)[/caption]

Identifiers referencing a variable


An identifier referencing a variable can be used to access the variable in order to read out the value, or alter the value, or edit the attributes of the variable, such as access permission, locks,semaphores, etc.

For instance, a variable might be referenced by the identifier "total_count" and the variable can contain the number 1956. If the same variable is referenced by the identifier "x" as well, and if using this identifier "x", the value of the variable is altered to 2009, then reading the value using the identifier "total_count" will yield a result of 2009 and not 1956.

If a variable is only referenced by a single identifier that can simply be called the name of the variable. Otherwise, we can speak of one of the names of the variable. For instance, in the previous example, the "total_count" is a name of the variable in question, and "x" is another name of the same variable.

Scope and extent


The scope of a variable describes where in a program's text the variable may be used, while the extent (or lifetime) describes when in a program's execution a variable has a (meaningful) value. The scope of a variable is actually a property of the name of the variable, and the extent is a property of the variable itself.

A variable name's scope affects its extent.

Scope is a lexical aspect of a variable. Most languages define a specific scope for each variable (as well as any other named entity), which may differ within a given program. The scope of a variable is the portion of the program code for which the variable's name has meaning and for which the variable is said to be "visible". Entrance into that scope typically begins a variable's lifetime and exit from that scope typically ends its lifetime. For instance, a variable with "lexical scope" is meaningful only within a certain block of statements or subroutine. Variables only accessible within a certain functions are termed "local variables". A "global variable", or one with indefinite scope, may be referred to anywhere in the program.

Extent, on the other hand, is a runtime (dynamic) aspect of a variable. Each binding of a variable to a value can have its own extent at runtime. The extent of the binding is the portion of the program's execution time during which the variable continues to refer to the same value or memory location. A running program may enter and leave a given extent many times, as in the case of aclosure.

[caption id="" align="alignright" width="300"]C language example. Illustrates difference bet... C language example. Illustrates difference between variables and arrays. (Photo credit: Wikipedia)[/caption]

Unless the programming language features garbage collection, a variable whose extent permanently outlasts its scope can result in a memory leak, whereby the memory allocated for the variable can never be freed since the variable which would be used to reference it for deallocation purposes is no longer accessible. However, it can be permissible for a variable binding to extend beyond its scope, as occurs in Lisp closures and C static local variables; when execution passes back into the variable's scope, the variable may once again be used. A variable whose scope begins before its extent does is said to be uninitialized and often has an undefined, arbitrary value if accessed (see wild pointer), since it has yet to be explicitly given a particular value. A variable whose extent ends before its scope does may become a dangling pointer and deemed uninitialized once more since its value has been destroyed. Variables described by the previous two cases may be said to be out of extent or unbound. In many languages, it is an error to try to use the value of a variable when it is out of extent. In other languages, doing so may yield unpredictable results. Such a variable may, however, be assigned a new value, which gives it a new extent.

For space efficiency, a memory space needed for a variable may be allocated only when the variable is first used and freed when it is no longer needed. A variable is only needed when it is in scope, but beginning each variable's lifetime when it enters scope may give space to unused variables. To avoid wasting such space, compilers often warn programmers if a variable is declared but not used.

It is considered good programming practice to make the scope of variables as narrow as feasible so that different parts of a program do not accidentally interact with each other by modifying each other's variables. Doing so also prevents action at a distance. Common techniques for doing so are to have different sections of a program use different name spaces, or to make individual variables "private" through either dynamic variable scoping or lexical variable scoping.

Many programming languages employ a reserved value (often named null or nil) to indicate an invalid or uninitialized variable.

 

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Hi-Tek

[caption id="" align="aligncenter" width="500"]Left to Right: Talib Kweli, Common (kneeling),... Left to Right: Talib Kweli, Common (kneeling), Mos Def, James Poyser, Erykah Badu, Questlove, D'Angelo, Q-Tip, J Dilla (kneeling), Bilal[/caption]

Tony Cottrell, better known as Hi-Tek, is an American record producer and rapper from Cincinnati, Ohio. He is best known for his work with Talib Kweli on his Reflection Eternal album and on Black Star. His father is singer Willie Cottrell of the Willie Cottrell Band whom Hi-Tek featured on his second release Hi-Teknology 2

Career


1996-2000


Hi-Tek started his rap career with hip hop group Mood and had a regional hit with "Hustle on the Side". That song was made for Mood's album Doom, which featured amongst others Brooklyn MCTalib Kweli. Talib and Hi-Tek clicked immediately, and Hi-Tek went on to produce most of Talib Kweli and Mos Def's Black Star (1998). In 2000, Tek and Kweli (under the name Reflection Eternal) released Train of Thought (2000) on Rawkus Records, with raps by Talib Kweli and beats by Hi-Tek. It enjoyed moderate crossover radio success with the singles "The Blast" and "Move Somethin'". Reflection Eternal released a follow-up album titled Revolutions Per Minute on May 18, 2010.

[caption id="" align="alignright" width="240"]Chi-TEK teapots Chi-TEK teapots (Photo credit: Rain Rabbit)[/caption]

2001-current


After signing to Rawkus Records, Hi-Tek produced for a number of the labels projects, including the popular Soundbombing series; a three-record compilation of mostly Rawkus-based artists. In 2001, he released his solo album Hi-Teknology on Rawkus. The album featured appearances by Mos Def, Talib Kweli, Common, Vinia Mojica, Buckshot, and others, with all production handled by Hi-Tek. It received some critical acclaim and spawned a minor hit "Round and Round" with Cincinnati singer Jonell.

Although the record sold over 250,000 copies, Hi-Tek wasn't pleased with the promotion of the album, or lack thereof, and he left Rawkus shortly after its release. He then signed to MCA Recordsafter the remix of "Round and Round" featuring Method Man, became an underground hit. While signed to MCA, Hi-Tek began recording his follow-up album, Hi-Teknology 2: The Chip and produced Jonell's unreleased debut album for Def Jam.

Currently, Hi-Tek is working as a staff producer for Aftermath Entertainment and its affiliates, as well as past associates such as Kweli and Mos Def. He is also recording songs for Dion, an R&B singer signed to Aftermath. Hi-Teknology 2 was released October 17, 2006 on Babygrande, and distributed by Koch Entertainment.[1] The producer released the third installment, Hi-Teknology 3: Underground on December 11, 2007.

Hi-Tek was featured on the cover of Beyond Race magazine for the publication's winter 2008 issue.

[caption id="" align="alignright" width="200"]Hi-Teknology²: The Chip Hi-Teknology²: The Chip (Photo credit: Wikipedia)[/caption]

On the D12 single, "Just Like You," Bizarre references Hi-Tek, who produced the track. He says, "When Mos Def hear this, he probably gonna suffocate me, why you let Bizarre rap on Hi-Tek track? All he gonna do is talk about ho's and smokin' crack." This is a reference to Hi-Tek's early career with Mos Def and Talib Kweli who are known for a more responsible brand of music.

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Sweet Child o' Mine

GUNS N' ROSES (Richard Fortus, Izzy Stradlin a...

"Sweet Child O' Mine" is a power ballad by American hard rock band Guns N' Roses, and the third single from their 1987 debut studio album,Appetite for Destruction. Released on August 17, 1988, the song topped the Billboard Hot 100 chart,[1] becoming the band's first and only number-one single in the U.S. It reached number six on the UK Singles Chart, when re-released in 1989

Background and composition


Lead guitarist Slash has been quoted as having a disdain for the song due to its roots as simply a "string skipping" exercise and a joke at the time.[3]In a VH1 special, it was stated that Slash played the riff in a jam session as a joke.[3] Drummer Steven Adler and Slash were warming up and Slash began to play a "circus" melody while making faces at Steven. Rhythm guitarist Izzy Stradlin asked Slash to play it again. Meanwhile lead singer Axl Rose was upstairs in his room and heard the 'jam session' going on downstairs and couldn't help but write lyrics. He based it on his girlfriend Erin Everly. With Steven's added drum part, Izzy's chords and Duff McKagan's bassline the harmony became the core of the song. Originally, there was a third verse to the song. However, this verse was later cut from recording as the band's producer, Mike Clink, felt the song would carry on for too long. The final dramatic breakdown was not added until Clink suggested the band add one. They agreed, but weren't sure what to do. Axl started saying to himself, "Where do we go? Where do we go now?" Clink suggested that he sing that, and "Sweet Child o' Mine" was born. In an interview with Hit Parader magazine in 1988, Duff McKagan noted:








The thing about 'Sweet Child o' Mine,' it was written in five minutes. It was one of those songs, only three chords. You know that guitar lick Slash does at the beginning? It was kinda like a joke because we thought, 'What is this song? It's gonna be nothing, it'll be filler on the record.' And except that vocal-wise, it's very sweet and sincere, Slash was just fuckin' around when he first wrote that lick.[3]

The song is composed in the key of D♭ (D-Flat)/C♯ (C-sharp) mixolydian, which is a mode of G♭/F♯ major. At the start of the guitar solo it changes to the relative minor key or aeolian mode of G♭/F♯ major, or E♭/D♯ minor.

[caption id="" align="alignright" width="300"]GUNS N' ROSES (Izzy Stradlin and Axl Rose) GUNS N' ROSES (Izzy Stradlin and Axl Rose) (Photo credit: Wikipedia)[/caption]

Music video


The "Sweet Child O' Mine" video depicts the band rehearsing in the Huntington Ballroom at Huntington Beach, surrounded by crew members. All of the band members' girlfriends at the time were shown in the clip. Rose was dating Erin Everly at the time, whose father was Don Everly of The Everly Brothers fame. Duff's girlfriend Mandy from the all-female rock band "The Lame Flames" was there, as was Steven Adler's girlfriend Cheryl. Izzy Stradlin's dog was also featured. The video was extremely successful on MTV, and helped launch the song to success on mainstream radio.

In an effort to make "Sweet Child O' Mine" more marketable to MTV and radio stations, the song was cut from 5:56 to 4:12, with much of Slash's guitar solo removed. This move drew the ire of the band members, including Axl Rose, who commented on it in a 1989 interview with Rolling Stone: "I hate the edit of 'Sweet Child o' Mine.' Radio stations said, "Well, your vocals aren't cut." "My favorite part of the song is Slash's slow solo; it's the heaviest part for me. There's no reason for it to be missing except to create more space for commercials, so the radio-station owners can get more advertising dollars. When you get the chopped version of 'Paradise City' or half of 'Sweet Child' and 'Patience' cut, you're getting screwed."

The edit was released on the 7-inch vinyl format of the single as a 'Remix' while the 12" vinyl format contained the longer LP version.

On an interview on Eddie Trunk's New York radio show in May 2006, Axl Rose stated that his original concept for the video focused on the theme of drug trafficking. According to Rose, the video was to depict an Asian woman carrying a baby into a foreign land, only to discover at the end that the child was dead and filled with heroin. This concept was rejected by Geffen Records.

There is also an alternative video for "Sweet Child O' Mine" with different shots, all in black and white

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